POV-Ray : Newsgroups : povray.binaries.images : water final : Re: water final Server Time
2 Oct 2024 00:18:05 EDT (-0400)
  Re: water final  
From: Andrea Ryan
Date: 1 Jul 2000 20:38:21
Message: <395E8CD1.C79C719A@global2000.net>
I think that the ior of water is 1.33 so it's close.  I'm not sure if the
salts affect the ior of water.
Brendan Ryan

Alberto wrote:

> I added a sky sphere with clouds, the classical bozo pigment
> (don't look at me, I'm getting a red face).
>
> After playing with different settings I arrived to this scene. It
> contains only the isosurfce and the sky. The idea is that the light
> refracted by the water that hits the camera is simulated from de bright
> sky below the isosurface. To make this effect a little more believable I
> added some absorption to the interior statement (I have avoided the use
> of media).
>
> I couldn't use Blinn highlights because of the ior. I don't know the ior
> of ocean water but I tested iors ranging from 1.2 to 1.4 and couldn't
> see any noticeable difference. So I choose ior 1.3.
>
> The most unrealistic setting in this scene is the water pigment. Instead
> of being completely transparent it's only half transparent.
>
> Originally rendered at 800*600, it took 4.5 hours to render.
>
>   ------------------------------------------------------------------------
>  [Image]


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